Post-Jam Update (v1.1)
BLIT2/B1OCK » Devlog
New Features
- Added a score system
- Rack up combos by getting kills before having to merge
- High scores (should) save locally
- You can now continue playing after you have died for a score penalty. The score penalty scales up the more you die.
- Added settings for volume and fullscreen
- Added a meter to show when the next wave is spawning. It also doubles as a boss health meter.
Changes
- Some sound effects have been changed
- Added additional visual and sound effects to player, enemy, and boss spawning
- Boss patterns have been changed
- Boss mechanics have been changed
- Boss no longer sets the player energy to 0 on hit; instead the boss has i-frames on hit
- Boss health has been increased to compensate
- The player now gets hurt in merged form if you overload the energy bar the whole way. This was to discourage camping.
- UI has been tweaked overall to be a bit more colorful
- Enemies no longer collide with each other
- Amount of enemies spawned per wave has been tweaked
Stray Thoughts
I took most of the feedback received from jam comments into consideration when updating the game. I honestly never expected to place 99th in the jam (I was expecting around 500-1000). Despite being my best placement I do feel like the original game has some pretty deep flaws such as camping and the boss being a bit too disconnected from the mechanic. I hope these changes help rectify that.
Files
BlitzBlock v1.1 42 MB
Jun 30, 2021
Get BLIT2/B1OCK
BLIT2/B1OCK
Split to attack, combine to defend
Status | Released |
Author | Durbo |
Genre | Action |
Tags | 2D, Abstract, Bullet Hell, Shoot 'Em Up, Top-Down, Top down shooter |
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